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With multiple difficulty modes and a high-level of replayability, this is a game designed to be deep enough to satisfy hard-core tabletop gamers whilst remaining accessible to newer players.

With no fixed scenario layouts, it’s as simple as choosing the direction to explore, placing a new tile down and flipping a card from the Encounter deck.

Each time you decide where to go, you will experience a new danger as you explore, with each new location a real risk to your hard-won progress. If you die, then you drop everything you have collected and reappear at the nearest bonfire. So do you return to the bonfire to rest and spend Souls to strengthen up, but in doing so fully reset the locations? Or do you press on and pray that the next encounter isn’t beyond your capabilities? After all, the next location may contain a clue to the Boss and how to defeat them…