When a guild hires a team captain, they look for qualities such as strategic thinking, leadership skills and motivational ability. The Brewer’s took a different approach and went for a drunk who loves nothing more than starting a bar brawl. The other players respect this, and will loyally follow Tapper’s barked commands, even if they seem a bit muddled sometimes.
Hooper is the hard-core soldier of the Brewer’s Guild, an unapologetically imposing and unrelenting man, who has never been known to back down from a fight in his entire life. With ambitions of becoming warlord of the guild, he never hesitates in leading a charge into the opposition.
Inventively spiteful, sharp tongued and mean spirited, Friday was born in to the Brewer’s Guild, and has only ever known it. Her ambitions are to rise to Guild Ball captaincy one day far off and to somehow be safe from the turbulent and ever revolving line-up changes that the guild’s power struggles subject the side to.
Spigot was the best of the best in the old days. Ask any of the old timers, and they’ll tell you stories you won’t believe about how good he was. Until he fell for the drink… Several team changes later, and the Brewer’s Guild took him on. He isn’t the most reliable player, but he has managed to turn certain defeats in to surprise victories with a hint of the old talent.
Stoker is the stocky Master of the Stills employed by the Brewer’s Guild. He has a reputation for being an unhinged pyromaniac. If you see him in action, you know this to be an understatement when the opposition finish the game as little more than scorched earth.
Stave is known as The Artillerist for a good reason. He is an expert at catapulting huge barrels of beer at the opposition, knocking them to the floor in a shower of shattered wood and explosive ale. His massive bulk make him a tough proposition to take down.