> Fast Resolution Hit System…

Guild Ball’s core dice engine is designed to be fast and easy to perform, makes the game silky smooth to play. Using classic D6’s with an intuitive dice pool system, hit resolution is lighting fast with minimal computations.

> Playbook…

Whilst the hit resolution system is fast and intuitive, the playbook allows for a huge variety of outcomes to each dice roll. You decide the in-game effect you need to deliver success…if you get enough hits of course!

> Kicking/Passing…

We’ve designed Guild Ball to encourage kicking and passing the ball. The game actively rewards you for doing so, which results in a fast paced dynamic game flow. Like all our game mechanics, kicking the ball is fast and simple to do.

> Influence System…

Guild uses a resource management called Influence to control actions and movement each turn. This leads to an intense bluffing and counter-bluffing meta-game as well as a need for deep risk management and turn planning.

> Momentum System…

Guild Ball features a unique system that reflects the ebb and flow of a football match. As players perform and achieve in-game actions they generate Momentum which can in turn be spent on triggering special ‘plays’, shooting at goal or out of turn reaction moves. Any momentum left over at the end of the turn translates into a massive advantage on determining initiative the following turn.

> Combo Play…

Guild Ball models are carefully designed to play off and feed into each other. Clever players will discover a huge depth of strategy available to them, which will be reinvigorated each and every time a new model is added to the Guild’s roster of choices.