We'll be releasing a new Alternate Format this week via the SFG Blog, but we wanted to give you a first look at the format so that when your players talk to you about it then you'll know exactly what they're on about.
The aim of the game is to allow players to get a game of Guild Ball in a shorter time whilst still maintaining the flavour of a full game.
Four Players Good, Two Players Bad
Teams constructed under the Cage Ball rule-set consist of: 1 Captain, 1 Mascot, and 2 Team Members. Cage Ball games take place on a 3’ long x 2’ wide Pitch, but otherwise follow all the normal Guild Ball deployment and team selection rules.
Terrain and Ground rules apply as normal, with the exception that the distance between Terrain and Ground is reduced to 5”.
Finally, games under this format are played to a 10 VP win condition.
The goal with this format is to provide a way of playing Guild Ball in a shorter time whilst maintaining the feel and soul of the game. Cage Ball games are just as bloody and brutal, as games with a full 6 player line-up, but we’ve found they’re significantly faster and have a very different dynamic to full games.