Earlier this week, we rocked your world with revelations about mascots and their changing role for future games of Guild Ball, covering topics like Icy Sponge, VPs, cranking up Salt’s KICK, and Loved Creature. So what could be left? (If you’re already lost, you need to catch up with Mascots Part 1 and Mascots Part 2.) There’s only one last mascot mystery left to solve, and it’s the Creation character trait, of course!
Monday’s article kicked off mascot fever, which ended up being quite contagious—coaches from all guilds hit the forums to speculate and share their excitement. Clearly the VP change to mascot players coupled with their ability to return to the pitch was a huge revelation for every guild. Well, good news! Wednesday is finally here, which means it’s time for us to double-down and deliver with a closer look at some Mascots cards. Today’s line-up will look at four mascots: Fahad, Salt, Flask, and Princess.
Last week, we dove head-first into Kick Off! and Season 3 by looking closely at the changes for Harmony and Tapper (which you can read about here if you missed it). We also talked about the changes to player’s HP tracks, Kick Off!'s health dials, and the Icy Sponge rule. This week, we’re focusing on Mascots since Season 3 has two big rules changes that will impact their role on your team.
We’ve got Kick Off! on display for coaches interested in getting a closer look at the upcoming Guild Ball starter set. Rumour has is it that one lucky attendee could even win a copy in some sort of secret raffle? And now for those of you won’t be at Spiel and only came here for more details on Season 3 and Kick Off!, here’s what we you’ve been waiting for…
It’s the first day of the Spiel show in Essen, and to celebrate we have two of the player cards from Kick Off! to share! Behold, the dazzling Scarlet Star, Harmony, and the rough and tough captain of the Brewers, Tapper. Both players will be very familiar to veteran coaches, but both have experienced some very interesting changes as we move into Season 3. Enough with the pre-game, let’s take a closer look!
In a previous article, we explained our desire to rethink the traditional introductory set by smashing through the most common barriers. Accomplishing this task would allow anyone who picked up the game, regardless of their gaming experience, to have as much fun as possible. And we believe Kick Off! has done exactly that. One of the best examples of where we’ve really improved the introductory set experience is with the exciting new damage trackers that come with Kick Off!.
When Rich and I first started designing Guild Ball, we knew the game had to have massive appeal to all kinds of gamers, especially those new to tabletop gaming. So we designed Guild Ball to embody a philosophy of “fast, simple, and fun”—a philosophy I’m proud to say we’ve applied to Guild Ball’s first-ever two player starter set, Kick Off!