thank you to you all for engaging with our Guild Identities preview. It’s been great reading all your feedback and game reports and we have collected a LOT of information. So much so that we have a fairly in-depth update with numerous changes to the Guild Identities for you to play with!
Due to unforeseen circumstances we're unable to bring our streaming equipment over to the World Team Championship however the Community have rallied and HobbyGeekGaming will be managing the stream (still streaming through Steamforged Twitch Account) with Alex & Jamie on hand to provide commentary.
If you're attending the event we'll see you there, and if not be sure to tune in to twitch.tv/steamforged for some "High Level Guild Ball, Low Level Commentary" from Alex & Jamie.
As we're being unchained from our desks and let out. Messages sent to the Steamforged Games and Guild Ball Social Media Accounts will experience a delay in response.
Round 1: 9:30 - 11:30
Round 2: 13:30 - 15:30
Round 3: 16:00 - 18:00
Round 4: 9:30 - 11:30
Round 5: 13:30 - 15:30
(All Times in BST -01:00)
See you all soon!
We’re some of the biggest Resident Evil™ fans you’re ever likely to meet, and when we started work on our adaptation of one of the most iconic releases in the series, we wanted to make it as close to the original game as possible. Immediately we knew one of the most important aspects would be getting the locations and feel of the game just right.
In our last article, we took a look at the Tension Deck and how it created unexpected and sinister threats for the characters of Resident Evil™ 2: The Board Game. If you missed out, don’t worry - you can find it here. This time around we’re going to continue the theme of keeping players on the edge of their seats, and see how the Encounter Table works.
When we revealed the Guild Identities, we only showed you a single card from each Guild, with the intent of allowing you to get a feel for the system and debate the impact of important aspects such as Heal Rates. We had originally intended to wait until next week to release the remaining cards; however, we have instead chosen to release all the remaining Guild Identities to you so you can start playing with them today!
We'll be heading to the Guild Ball World Team Championship in two weeks time and we're thrilled to be streaming the event via Steamforged Twitch. Alex and Jamie will be getting up close and personal with the action as they report on the best players each country has to offer. Want to improve your game, or learn some new plays ahead of SteamCon? Then be sure to tune in at the start of each round.
Unlike the original video game, Resident Evil™ 2: The Board Game doesn’t have an eerie soundtrack or force players to view the playing area through restrictive camera angles. And as much fun as we had in testing by suddenly dropping a Licker into a room and screaming, it wasn’t really a well-rounded mechanic.
Our solution was to create the Tension Deck.
A THRILLING month here at Steamforged Games, we announced Resident Evil™ 2: The Board Game and Dark Souls™ - The Card Game, we launched the Farmer's Guild: The Honest Land and pre-released the Blacksmith's Guild: Forged from Steel at GenCon 50. Right now the Events team are over at the NOVA OPEN so be sure to stop by and introduce yourself if you're in the DC area.