We have a really light update for you this week. If you were up to date last week and are printing out new cards this week, the only cards you’ll need to update are:
- Grimshalla (new!)
The rulebook document, scenario document, and the rest of your champions’ cards have not changed in this particular update.
We’ve received a lot of feedback on Mournblade, and while we’re not ready to abandon his core design and give him a big old health stat, we are definitely taking that feedback to heart. The challenge in playing Mournblade is not that he can be knocked out more easily than other champions. (His trait accounts for that quite nicely.) The challenge lies more in the opponent’s ability to reposition Mournblade when he suffers those inevitable knockouts. In order to alleviate this somewhat without eliminating this interactive element, we’ve added the Knightshades’ “Where’s Master?” ability to the clash phase. Being able to use Knightshade actions to reposition Mournblade in the clash phase as well as the plot phase should reduce Mournblade player frustration without simply transferring that frustration to the opponent (by taking away the ability to move Mournblade when you knock him out, for example).
This week, we also introduce the rules for our maelstrom revenant, Grimshalla. Similar to the way Mournblade awards fewer steps on the battle ladder for knocking him out, Grimshalla’s followers, the Retchlings, award fewer steps on the battle ladder when they’re knocked out. In fact, non-maelstroms don’t receive any steps at all! Also like Mournblade, though, Retchlings are far easier to dispatch than comparable models are. No matter how quickly they fall, however, they won’t stay gone for long, because Grimshalla has the ability to spew a whole new batch of Retchlings onto the battlefield.
As a maelstrom champion, Grimshalla has plenty of tools for dispatching followers. Her Retchlings’ clash phase skill can target multiple models in one hex, she has a powerful anti-follower attack herself, and her ultimate gives the potential to use that attack multiple times as a single action. Grimshalla and company are also far more mobile than their speed stats would suggest, and, like other maelstroms, they can help speed up other models when necessary.
So check out Grimshalla and her Retchlings, and be sure to let us know what you think!
This week, in addition to any other feedback you have, please be sure to let us know:
- What do you think of Grimshalla and the Retchlings?
- Do you have any rules questions or clarifications on Grimshalla?
- Do you have any rules questions or clarifications on her Retchlings?
- Do you have any feedback on the scenarios you’ve been playing lately?
- Do the 6 scenarios provide the right amount of variety?
- Do any of the scenarios provide gameplay experiences that are too similar (if so which ones)?
- Which champions (if any) do you think are currently too powerful and why?
- Which champions (if any) do you think are not powerful enough and why?
Thanks, and have fun!