History of the
Mortician's Guild

Real old guild, the Mortician’s. Been around in pretty much most parts longer than anyone else. Guess if there’s one certainty in this life, its death, eh?  Not that you’re going to catch one of them with my body when my time is up, young blood. Nope, plain and simple burial at sea for old Greyscales, just like the gods always wanted. This business of interfering with the dead and not letting the elements take them how they choose is all wrong, if you ask me. The Lords of the Deep washed me ashore and can take me back again when I’m done.  

Everyone hates playing them. There, I said it. Not one team out there that can’t find something to not like about ‘em. Whether it’s the blasted birds pecking at you, the creepy bitch with the eyes, or that big freak o’ theirs. Plenty not to like. That’s just the current team; I’ve been playing a long time and they haven’t never been any different. Players come and go, but whoever they are they’re always there to trip you up, to second guess you, block your plays and then gang up on you. Most of the time you play them, it’s not about you doing what you want to do out there, it’s about forcing them to let you do it. Sounds easy? It’s not.

Goes without saying of course that you don’t want to let yourself get wasted by one of them if you can avoid it. Some of ‘em don’t seem too much like they’ve got any morals or control. Odds are even a Butcher Meathead is going to leave you alone if he takes you out, but the Spooks? Well, best not let yourself find out whether you’re going to get lucky, or be their next customer, if you catch my drift?

- Greyscales, Fisherman’s Guild Vice Captain


Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the snare and then punishing their opponent. Mid-game is where they really shine - once well laid plans have turned to mush, Morticians can begin to dictate the play.

Morticians provide an interesting take on ‘force projection’ by making their opponents consider how and where they’re going to position models.

Morticians will reward players who like to dominate and control the game by playing mind tricks on their opponents.