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This is the first in a series of articles which will take sneak peeks at the game mechanics, miniatures, and other content in the upcoming Devil May Cry™: The Bloody Palace Kickstarter. But before we get started, we’d like to take a quick second to talk about something which we’re all incredibly excited about here at Steamforged Games.
Devil May Cry™: The Bloody Palace will change the way we bring games to Kickstarter. From the very first day of the campaign you’ll have access to a downloadable rulebook; you’ll be able to read through the rules and learn how the game works, and our development team will be able to talk about the game mechanics with you during the campaign on a level which we usually only have in post-Kickstarter updates. This is beyond anything we’ve done previously, and our team are very much looking forward to the experience!
Devil May Cry™: The Bloody Palace is coming to Kickstarter in Spring (Q2), 2019. If you want to know the second the campaign kicks off, click here to be added to our newsletter, so that we can send you a reminder and a link as soon as it goes live!
Ready to go? Let’s kick things off by starting with a brief gameplay overview.
The game board is based on the Bloody Palace from Devil May Cry™ 5. Each player will have their own style marker to keep track of their score which sits on a style track around the edges of the game board. Will you make it all the way up to the coveted Smoking Sexy Style triple S rank?
Players take turns moving their character and bringing the fight to the demons. Each hunter has their own unique deck of cards representing the different attack moves they can use. A player might play cards to have their character slash with their sword, shoot with their pistol, or deliver another type of attack. These cards can be linked together into a combo chain, allowing players to create devastatingly stylish flurries of attacks. But beware… being damaged by an enemy attack removes a combo chain entirely, forcing the hunter to start all over again!
A game plays out across four stages, each represented by a wave of enemies. A deck of Bloody Palace cards determines what enemies you’ll face in each stage. Each stage starts when the card is revealed and ends when there are no enemies left on the board. In the fourth stage you’ll face a terrifying boss—bring this dangerous adversary down and the game ends… and the player with the most style points is declared the winner!
That’s all for today, but don’t worry if you’re excited to hear more. In the runup to the Kickstarter, we’re going to release new articles introducing more concepts and looking at elements of the game. Join us again on Friday for our first look at how the hunters work in more detail.
*All game content subject to licensor approval*
*Capcom, the Capcom logo and Devil May Cry, are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries.*