Cook's Guild Cinnamon Reveal | Guild Ball

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Hey there cooking fans! Last time we showed you Roast, the biggest boy of the Cook’s Guild. If you missed that article, you can find it here.

This week we’re going to be looking at a much lither model, one who’s considerably faster and more agile than Roast. We’re looking at Cinnamon!

Welcome Back to the Bake Off Tent!

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First off, we can see Cinnamon has a 2” melee zone. This is worth calling out, since it’s a strong natural stat that gives a model plenty of variability. Beyond that, her statline is a touch odd. 7”/9” MOV would generally suggest a striker, as would the DEF 5+ and the TAC 4, but the KICK stat and the INF stat rather go against that reading of her.

Next up, the playbook muddies the water even further, with only momentous damage results, with a non-momentous tackle on 2 again suggesting she’s not really striker material, especially with TAC 4. However, do bear in mind that she has the Cook’s Guild Rule, Intimidation, which reduces the defence of the model she’s attacking. As a result, the second column is very, very achievable for her, even against higher defence models. She also has a number of momentous damage results, since, well, Cooks eh. That’s kind of their whole jam.

Onto the Character Plays, Cinnamon’s first one is Acrobatic. A staple of the game, this play allows her to dodge 2” for the cost of 1 influence. It’s not overly flashy, but when combined with her high MOV stat, she can really get around the pitch. Her next Character Play, Get Set, Bake! is really just an exceptional play, and typifies the Cooks playstyle. It targets a friendly model, and for the rest of the turn, any friendly model starting an advance within 2” of that model gains +2”/+2” MOV. Pretty damn handy! While it is cost 2, it’ll often save you influence elsewhere by allowing a model to walk and engage an enemy rather than charge, letting you get more attacks out and making your other models more efficient!

Get Set, Bake! is one of the key reasons to bring this model. If you time your activations right, she can give a good chunk of your team +2”/+2” MOV for 2 influence, a pretty damn outstanding deal. She can also apply it to herself if she wants, and in that instance she’d gain the MOV buff, since she is of course within 2” of herself. This lets her move further, potentially getting her into a position where she can apply the buff to more friendly models.

Finally for the front of her card, she has 11 HP, really again highlighting the glass cannon playstyle of the Cooks. She makes your team faster, so they can get the first and biggest hits in, but they’re not going to be hanging around too long if you mess up and get hit first.

Our Blades Are Sharp

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So Cinnamon’s card is pretty bare on the back, but good lord, the two effects here are pretty incredible. First off, like all the Cooks, she has Intimidation. This reduces the defense of any enemy she’s attacking by 1, making her TAC 4 much less of a poor stat. The second ability is Anatomical Precision, which reduces the ARM of any enemy she’s attacking by 1. The combo of these two abilities makes her extremely reliable every time she makes an attack as she pares away opponent’s defences.

So there we have it, Cinnamon, a fast model with good damage and accurate attacks, who has the ability to buff your entire team’s speed. She’s a very versatile model, useful in all stages of the game. It’s fair to say Cinnamon is something of an all-rounder.   

Let us know what you think of her on our social media! If you like the look of Cinnamon, you can pre-order your Cook’s Guild: Hell’s Kitchen box here!