Cook's Guild Roast Reveal | Guild Ball


Hey there everyone, we hope you’re as excited by all the upcoming GB news as we are! We’re going to be taking a look at the first model reveal for the Cook’s Guild, Roast! We know this card has been out in the wild for some time, but for anyone who hasn’t seen it yet, let’s dive in!

Why Toast When You Can Roast?


So looking at the front of this big boy’s card, we can see his stats are a curious mix, some really good, some less so. His Jog is low, but he once he gets going he can go at a fair clip, with an 8” Sprint. A KICK of 3/6” is good for a non-football based model, but the real thing you’re looking at and going ‘oh wow, that sucks’ is the DEF 2+/ARM 0. We know. But we’ll come back to that one, it’s nowhere near as bad as it looks.

Looking at his playbook, much like their Major Guild, the Butchers, the Cooks only have momentous damage results. In Roast’s case, he gets a push attached to each damage result, allowing him to bully enemy models around the pitch as well as put the hurt on them. His playbook also scales very well with his TAC 6. Non momentously, he has a low KD result, good for stopping counter attacks, as well as a low GB and a moderate double push. His Tackle is very high on his playbook, however. As you’ve guessed, he’s not the most football based model the game has ever seen!

Getting into his character plays, both are unique to him and they’re both very cool. Get It While It’s Hot makes a friendly model the centre of a 2” aura of –1 Influence charges. Exceptional for basically any model’s efficiency, Roast can really let his team get out there and punch things a lot easier! The aura is centred on the target friendly model, meaning if the model moves, so does the benefit. This can be handy if you can control your activations properly, since it lets you get the buff on multiple models.

Roast’s next character play allows him to inflict the burning condition on all enemy models within 3” of him, which gets the enemy team nice and toasty. The burning condition is a subtheme of the Cook’s Guild, which makes sense since they’re all about kitchens and cooking. Roast is one of the models who can apply it most easily to enemy models.

Finally, Roast has 18 HP, which doesn’t look like a lot with that poor defensive statline, but again, let’s wait and see the back of his card before judging that.

All The Trimmings


First things, let’s look at Intimidation. This is the Guild Rule that all Cooks models have. This means that every single time they make an attack against an enemy model, the enemy model suffers -1 DEF. This is enormous for the maths of working how much damage you can do to an enemy model, since the whole enemy team gets easier to hit! We’ll talk about this rule a bit more as we go through the Cooks, but suffice to say, this makes them hit very hard in melee! The Minor Guilds are intended to play like their Major Guild but with one aspect of them turned up to 11, and the Cooks are absolutely that when it comes to dishing out painful, high accuracy attacks!

The next two rules on Roast’s card are kind of a combo, and we’re sure you’ll agree they more than make up for his poor defensive profile. First off, Resilience is a rule we’ve seen before, it allows him to ignore the first attack or character play he’s targeted with each turn. The second, Big Belly is unique to Roast. It means every time he gets damaged by one or more playbook damage results, the enemy model gets pushed 1” away. Now that’s obviously pretty good, and it’s not even taking into account his own ability to Push with a Counter Attack! When you factor in Resilience, the hoops that enemy models have to jump through in order to attack this model get silly. If you go into base contact with him, you get pushed an inch back from Big Belly, then counter attacked and potentially double pushed away! If you have a 2” melee and go outside of an inch so you can’t get Counter Attacked, you get pushed away from Big Belly after the first attack! You need some way of dodging and pushing on your damage in order to keep swinging at him. This is a neat way of making his 2+ DEF viable and making him a pain to bring down unless your opponent really puts the time into thinking their way out of the conundrum!

One last thing you’ll note is that he has both the Cook’s Guild and the Butcher’s Guild symbols at the bottom of his card. That’s right, Roast can play for both of those Guilds, and is a fantastic choice in either!

Well, there we have it, Roast, the first Cook’s Guild model. If you like the look of this guy, you can pre-order the Cook’s Guild: Hell’s Kitchen box here.

Join us next time when we’ll take a look at Cinnamon!