To celebrate our announcement of Devil May Cry™: The Bloody Palace in suitable style, we will be giving away a full Sparda-level pledge, worth over £180, to one lucky winner for free! And entering couldn’t be easier!
To enter the draw, all you just need to subscribe to the Steamforged Games newsletter, which you can do here!
Already a fan, and subscribed to the Steamforged Games newsletter? Don’t worry—you’ll automatically be entered into the draw!
There are some Terms & Conditions that apply to this competition. You can find them here.
Welcome back Hunters!
Following on from our last article, where we introduced you to how some of the smaller enemies work in Devil May Cry™: The Bloody Palace, today we’re going to take a look at the basics of how the bigger enemies move and attack! If you missed the previous article, don't worry - you’ll be able to find a link at the top of this page.
Before we get started, Devil May Cry™: The Bloody Palace is coming to Kickstarter in Spring (Q2), 2019. If you want to know the second the campaign kicks off, click here to subscribe to our newsletter, so that we can send you a reminder and a link as soon as it goes live!
Large Enemies - the Basics
If you’ve been following our previous articles, you’ve probably guessed the format by now… and that means it's time to introduce you to another fantastic model render for us to use as our example! Our lovely assistant for today is the terrifying Empusa Queen…
So, let’s start with the obvious—look at the size of her, she’s enormous! Where most hunters and enemies stand on a single hex, the Empusa Queen is so big she takes up three!
Outside of their increased stature, large enemies retain a lot of the same elements on their reference cards as the more common enemy types. They still use vitality and list how many red and green orbs they drop when they die—and they still have a front arc too, although it looks a bit different.
Large enemies like the Empusa Queen still use a deck of behaviour cards to control how they move and attack too, but due to their size have a few special rules we’re going to dig into after you’ve finished checking out the model!
When Large Enemies Attack!
This is where that three hex size gets really interesting. As you may have noticed, the front arc shown on the Empusa Queen’s reference card is far wider than the ones we’ve seen before belonging to the Empusa, Hell Antenora, and Dante. Since the Empusa Queen is large enough to stand in three hexes rather than one, she can also attack a larger number of hexes at once as she makes wide sweeping arcs with her bladed claws.
Let’s take a look at how that vicious attack plays out on the tabletop!
It looks like things are about to take a turn for the worse for V and Nero here. Following the Claw Strike behaviour card, the Empusa Queen charges towards both Hunters. As discussed in our previous article, because the enemy is the same distance from both V and Nero the hunter which took the first turn this round can choose, in this case, V.
V is apparently feeling brave, and decides the Empusa Queen will move to a position where she can hit both hunters at once. This results in V taking 2 damage… but poor Nero takes a whopping 5 damage hit! That’s certainly going to sting, and might make Nero think twice about making some distance before he suffers any more damage.
Thanks for taking the time to see how the basics of how large enemies of Devil May Cry™: The Bloody Palace work, when compared to the smaller enemies.
Next up? Next up it's time to get to know each of our hunters a little better.
Join us again soon for another exciting update for Devil May Cry™: The Bloody Palace!
*All game content subject to licensor approval*
*Capcom, the Capcom logo and Devil May Cry, are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries.*