Something we’ve always been keen to stress, both during the campaign and over the last few months, is how thankful and appreciative we are of the amazing community our backers have created for Resident Evil™ 2: The Board Game.
We’ve promised to be as transparent as possible with regards to production and development, and we’d like to take a moment to update you now. As we’ve previously stated in update #59, development and playtesting has been completed since the end of April, and our Resident Evil™ 2: The Board Game design team has been busy working on their next project.
Since then we've continued working with Capcom for approvals, and our production partners in China to manufacture and produce Resident Evil™ 2: The Board Game, to the high standards we expect of all Steamforged Games products. In update #69 we outlined that we’d received a batch of preproduction miniatures and had asked for some alterations to be made. The revisions we asked our production partners to make were to ensure the miniatures included in the game are manufactured to the quality standard we expect and want our backers to experience. We feel very strongly in presenting Resident Evil™ 2: The Board Game as product that we at SFG can be proud of and that this classic videogame deserves. The re-working of the models has now been conducted and we are happy that the quality has been met – although this unfortunately has led to some delay creeping into our timeline.
At present we estimate shipping from our production partners in China will begin in the final week of September. Once delivery from our production partners has been made, we’ll be doing our utmost to turn around your orders as quickly as possible and get them out to our distribution hubs, so they can be sent on to backers. We estimate that we will begin shipping to backers in November.
As you’ve come to expect, we’ll keep you updated and informed as best we are able to along the way. We’d like to thank the awesome members of the Resident Evil™ 2: The Board Game community for the level-headed patience and understanding we’ve already seen so far. You guys really are the best gaming community out there.
Over the last few weeks, we’ve seen some members of our community request we publish the rulebook in full. We’ve been busy speaking to Capcom and getting approval to do so and are pleased to announce you can see the rulebook here.
The first thing you’ll undoubtedly notice is that the rulebook has a slightly unorthodox layout. We’re very much aware a large number of Resident Evil™ 2: The Board Game backers are newcomers to the world of board games, and this rulebook is designed to be as user friendly as possible for them. We’ve built it like a videogame tutorial, as we’re sure you guys are intimately familiar with such a format!
To this end, the rulebook is laid out in a manner which introduces the game slowly throughout the campaign, with each new scenario adding a further step of complexity. You’ll also notice we’ll be including the card decks in a set order when you open the box. This is so all of the additional cards you’ll need when moving onto your next scenario are at the top, so players won’t have to spend ages looking through decks for an errant green herb or First-Aid spray.
There are more than a few spoilers in the rulebook, so we’re sure you guys will have a lot of fun reading…