Hunter Upgrades | Devil May Cry™: The Bloody Palace

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Upgrading Your Hunter

Announcement | Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | ???

Welcome back Hunters!

Following on from our last article where we took a closer look at the demonic enemies of Devil May Cry™: The Bloody Palace, today we discuss how you can upgrade your hunter and ascend to even greater heights of badassery.

Before we get started, Devil May Cry™: The Bloody Palace is coming to Kickstarter in Spring (Q2), 2019. If you want to know the second the campaign kicks off, subscribe to our newsletter, so that we can send you a reminder and a link as soon as it goes live!

Ready to ascend? Let’s get upgraded!

Red & Green Orbs

As we’ve discussed previously, one of the most important elements of Devil May Cry™: The Bloody Palace is building mind blowingly awesome attack combos to rack up the style points and leave your opponents kicking their heels in shame. As the game goes on, one of the best methods for a hunter to continue doing this is to unlock brand new moves and abilities by slaying enemies and upgrading.

How does this work? Well, you’ll remember us mentioning before that all enemies in the game drop a different combination of red and green orbs as shown on their reference card—let’s take a look at an example.


When an enemy dies, orbs are dropped in the hex it was in, as well as some of the surrounding hexes. As you can see in the top right of the Hell Antenora reference card above, when this particular foe is killed, it will drop one green orb and four red orbs. Any hunter can then collect these orbs by moving into the same hex.


When a hunter collects green orbs, these are immediately consumed to recover lost vitality; but  when a hunter collects red orbs, these are placed on the hunter’s board for later on in the game. It’s these that we’ll be using later on to improve our fighting prowess.

Choosing Your Upgrades

At the end of each wave of enemies, just before the next wave appears, the hunters will have the opportunity to spend any red orbs they’ve collected buying upgraded cards. Just as each hunter has their own unique starting deck of attack cards, each hunter also has a unique deck of upgrade cards which they can purchase.

We can see a selection of Dante’s upgrade cards above, their cost in red orbs shown in the bottom right hand corner of each card. Upgrading is as simple as searching for the cards you want, and paying the cost in red orbs!

Each hunter has a huge range of upgrades to choose from. Attack cards can be brand new melee and ranged attacks, or improved, more devastating versions of existing attacks.

V’s plethora of cards to upgrade Shadow’s toughness are a great example, along with Nero’s Devil Breaker upgrades which introduce a vicious variety of new attacks to sit alongside his starting cards.

Any new attack cards are added straight into the hunter’s deck to use from then on. Other upgrades, such as Trickster Style are placed to the side of the hunter’s board where they stay for the rest of the game. Passive abilities allow a player to more discreetly customise their fighting style to gain specific bonuses, such as the Get More Orbs card.

For Dante, this could mean he finishes the game with as many as four different fighting styles to choose from!

With so much to choose from it will be super fun just to think about how you want to upgrade your hunter each time you play. Will you go all in for more powerful attack cards for your combo chains? Or will you try to outfox your fellow hunters by buying cards to interrupt their turns with? You could always just throw in a good old fashioned taunt and crank those style points up to maximum!

And that’s how you upgrade your hunter in Devil May Cry™: The Bloody Palace. We can’t wait to see how you upgrade your hunters in your games!

Next up, we’ll be taking a look at something we know you’ve all been waiting for, Devil Triggers!!!

Join us again soon for another exciting update for Devil May Cry™: The Bloody Palace!

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