In a previous article, we explained our desire to rethink the traditional introductory set by smashing through the most common barriers. Accomplishing this task would allow anyone who picked up the game, regardless of their gaming experience, to have as much fun as possible. And we believe Kick Off! has done exactly that. One of the best examples of where we’ve really improved the introductory set experience is with the exciting new damage trackers that come with Kick Off!.
When Rich and I first started designing Guild Ball, we knew the game had to have massive appeal to all kinds of gamers, especially those new to tabletop gaming. So we designed Guild Ball to embody a philosophy of “fast, simple, and fun”—a philosophy I’m proud to say we’ve applied to Guild Ball’s first-ever two player starter set, Kick Off!