An Aperitif to the Errata | Cook's Guild | Guild Ball

Hey there Guild Ball fans! Hope you’re having a nice Saturday afternoon. Last week we announced the next Guild Ball errata would drop on August 12th, but we’re just so excited we thought we’d cook up a little bit of a preview for you! As such, in this blog we’re going to be covering the changes to the Cook’s Guild that will be happening on Monday! 

The Cook’s Guild, as became apparent fairly quickly when they were released, were playtested in Season 3. As a result, some of their numbers and effects were distinctly balanced for a Season 3 world, and with the generally more powerful abilities in Season 4, they felt below the curve. The changes below have adapted the Guild to a Season 4 world, without impacting their core design of being glass cannons. Basically, their damage is now high enough to match their squishiness! 

Wellington now feels like a captain of a damage based Guild. Firstly, he’s gained +1 HP to make him just a tiny touch less fragile, and Scathing Rebuke no longer damages friendly models. In addition we’ve reworked Chef’s Special to increase the range and allow it to affect character plays (Intensify is scary now), in order to make the Cook’s life a little easier. We’ve also removed the 2 damage push/dodge from the top end of his playbook and replaced it with a 4 damage result in order to let him hit that bit harder. 

Pepper has received a buff in the form of Feral, which allows him to make a free attack each turn. This allows him to bring free damage to the table, especially with Chef’s Special and Intimidation. We lowered his maximum INF cap in order to compensate. 

Sugar has seen a bit of a rework. We’ve increased her KICK stat and lowered the benefit from Icing on the Cake in order to make her life a little bit easier. She’s still terrifying at Snap Shots, but she can also score goals easier in her own activation. We’ve removed Is Something Burning?, since we needed space on her card for Chef’s Special. This is to reduce the Guild’s need for Wellington as a damage buff, and allows them to still put out very good damage even if Wellington gets taken out. Fire Blast has also been replaced with Chilli Cook Out, a higher damage/lower range version.

Finally, she’s gained +1 HP to reflect her position as one of the slightly tankier models in the Guild. 

Ohhh Spice. She is spicy indeed now. As the Guild’s key damage dealer, we’ve increased her damage output considerably in this errata. Her playbook is exceptional now, with extremely strong damage options across the board. In addition we replaced Get Over Here! with Assist [Pepper], meaning that while positioning the little weasel is more difficult, if you do get him into position, Spice murders the world. She maintains the same weaknesses as before, however, she’s very fragile. She’ll fall over in a stiff breeze, but if she gets to attack she’ll ruin someone else’s day first. 

Hopefully you can see the Cooks have had a pretty major recipe change, giving them more options, better damage output, and really making them a terrifying opposition to see on the other side of the pitch! 

We’ll be back tomorrow with another look at some more of the changes taking place in this errata. ‘Til then, enjoy your weekend all!

These cards will be updated in “Resources” on Monday 12th August.

Cook's Guild Pepper Reveal | Guild Ball

Hey there cooking fans, welcome back to the latest Guild Ball reveal blog. This week we’re looking at a nasty little weasel who we wouldn’t trust as far as we could throw him (which is actually quite far, to be fair). That’s right, it’s the Spice Weasel, Pepper!

A Weasel Ain’t Nuttin’ But An Evil Otter


Pepper has an undoubted rivalry with a certain adorable otter from the Fisherman’s Guild, but both animals have certain similarities. In fact their statlines are almost identical. Pepper has a poorer KICK than Salt, but higher TAC, showing their respective Guild’s focus!

Their playbooks are where the differences really start, with good momentous damage on Pepper’s first two columns. The tackle and the dodges are non-momentous this time, of course. Pepper can actually chunk out a decent amount of damage, particularly when the plethora of buffs in the Cook’s Guild are added onto him having the guild rule, Intimidation.

Pepper also has Where’d They Go? as his only character play, which is a really solid ability. With two influence he has a 15” goal threat, which is hardly bad for a mascot. It’s a useful option to have in your back pocket if all else fails and you find yourself needing a goal to win! More than that, for one influence he can move 11”, which is a hell of distance to travel in a single activation for that small an influence investment. This makes him a good ball retrieval piece, or a model which you can send into engage an enemy model to gang up for another friendly model coming in next activation!

He’s also an extremely annoying model to leave engaging an enemy model, as we’ll see once we get to the back of his card.

Finally, Pepper has 6 HP. Otters are basically similar to weasels, who knew?

Simply Vicious


Well, he’s a pretty simple model here, but let’s quickly go through these! Intimidation is the Cook’s Guild Rule, and it’s really rather brilliant. We’ve covered it in the two previous blogs, but reducing opponent DEF by 1 is silly good whenever you’re making attacks.

His other trait is Vicious. Now while we’ve seen this on Season 4 Princess before, interestingly it was actually developed for Pepper before being added to Princess during the Season 4 playtest. It’s just a great rule, and it’s why it’s so irritating if you leave Pepper engaging an enemy model. Normally if a mascot is engaging you, you can just walk the model away and not worry too much about the Parting Blow. However with Pepper, it’s not safe for the opponent to just jog out with the model, since Pepper gets to make a TAC 7 attack with +1 DMG and -1 DEF on them! That’s pretty freaking scary for any model. So they’re forced to spend resources and time working out how to disengage without taking that scary Parting Blow, or just accept that whenever the next Cook’s model is coming in, it’s coming in with an extra die from Ganging Up!

So, another simple model for the Cook’s Guild, Pepper is a damage dealing mascot with flexible abilities that also help him snag a loose ball or lock down an enemy player. He’s one of the scariest mascots out there. I mean let’s face it, no other mascot carries knives, right? If you think the Spice Weasel looks like fun, you can pre order the Cook’s Guild: Hell’s Kitchen here!