Monday’s article kicked off mascot fever, which ended up being quite contagious—coaches from all guilds hit the forums to speculate and share their excitement. Clearly the VP change to mascot players coupled with their ability to return to the pitch was a huge revelation for every guild. Well, good news! Wednesday is finally here, which means it’s time for us to double-down and deliver with a closer look at some Mascots cards. Today’s line-up will look at four mascots: Fahad, Salt, Flask, and Princess.
Last week, we dove head-first into Kick Off! and Season 3 by looking closely at the changes for Harmony and Tapper (which you can read about here if you missed it). We also talked about the changes to player’s HP tracks, Kick Off!'s health dials, and the Icy Sponge rule. This week, we’re focusing on Mascots since Season 3 has two big rules changes that will impact their role on your team.
In a previous article, we explained our desire to rethink the traditional introductory set by smashing through the most common barriers. Accomplishing this task would allow anyone who picked up the game, regardless of their gaming experience, to have as much fun as possible. And we believe Kick Off! has done exactly that. One of the best examples of where we’ve really improved the introductory set experience is with the exciting new damage trackers that come with Kick Off!.