Miner's Guild Digger Reveal | Guild Ball

Hey Folks! Before we get into today’s article we just wanted to quickly let you know that the Guild Ball Errata will be releasing on March 1st. All cards will be updated on the Resources Webpage, Guild Ball Manager App, and available via our Print on Demand Partners Drivethrucards on the day of release, and will be accompanied by an article from the Developers highlighting the changes.


Last week we showed you the Expert Sapper of the Miner’s Guild, Fuse. If you missed that blog, catch it here! This week we’re going over THE BEST MODEL IN THE ENTIRE GUILD, IT’S DIGGER THE STEAMPUNK MOLE.

3D Render of Digger

3D Render of Digger

Moley Moley Moley


Alright folks, let’s get real over here. First things first, look at his wee face and his goggles and his adorable lil steampunky claws. He’s already burrowed his way into our hearts, right enough.

Ahem. Okay so Digger has a 1” melee, and his stats apart from that aren’t overly exceptional. He has a 3/4” KICK, meaning he’s actually very accurate at passing the ball around, and if he can get up there for a shot, he’s more than likely to hit it. His 4”/6” MOV is (like all Miners) deceptive, since he of course has Secret Tunnel, meaning he’s effectively roughly a 7”/9” model, with two separate moves, one of which is a place to help escape melee zones.

So he’s fast and has a good (if short ranged) KICK, but apart from that, his stats are a touch on the low side. His playbook is actually pretty solid, however. He has a tickle of damage, and some momentous pushes further up, but really the only thing he’s reliably hitting is that Tackle. Which, combined with the strong elements of his statline, obviously push him further into the route of being a ball-oriented mascot.

This is further highlighted by his character play, which is one we’ve seen earlier on Spade. Diggy Hole allows our little moley friend to place within 2”, meaning he can move a total of ~12” each turn, which gives him a not inconsiderable 16” goal threat. Not bad for a mascot, especially when so much of that movement is non-linear and can avoid melee zones entirely.

Finally, 10 HP is about average for a Mascot with Digger’s defensive stats.

Stop, Drop & Mole

T̶h̶i̶s̶ ̶I̶s̶ ̶T̶h̶e̶ ̶B̶e̶s̶t̶ ̶N̶a̶m̶e̶d̶ ̶R̶u̶l̶e̶ ̶I̶n̶ ̶T̶h̶e̶ ̶E̶n̶t̶i̶r̶e̶ ̶G̶a̶m̶e̶,̶ ̶A̶n̶d̶ ̶I̶ ̶W̶i̶l̶l̶ ̶F̶r̶a̶n̶k̶l̶y̶ ̶N̶e̶v̶e̶r̶ ̶C̶r̶e̶a̶t̶e̶ ̶S̶u̶c̶h̶ ̶A̶ ̶B̶e̶a̶u̶t̶i̶f̶u̶l̶ ̶T̶h̶i̶n̶g̶ ̶A̶g̶a̶i̶n̶ ̶I̶n̶ ̶T̶h̶e̶ ̶H̶i̶s̶t̶o̶r̶y̶ ̶O̶f̶ ̶T̶h̶i̶s̶ ̶E̶n̶t̶i̶r̶e̶ ̶P̶l̶a̶n̶e̶t̶ ̶A̶n̶d̶ ̶F̶i̶n̶a̶l̶l̶y̶ ̶N̶o̶ ̶P̶e̶r̶k̶i̶n̶s̶ ̶I̶ ̶W̶i̶l̶l̶ ̶N̶o̶t̶ ̶C̶h̶a̶n̶g̶e̶ ̶T̶h̶e̶ ̶T̶i̶t̶l̶e̶ ̶O̶f̶ ̶T̶h̶i̶s̶ ̶S̶e̶c̶t̶i̶o̶n̶ [Editor’s Note: Please try to refrain Bryce from getting overly excited in future]


Moments like this are why we play and make this game. And sure, Digger has Secret Tunnel and Close Control which let him tackle the ball and then keep it and Diggy Hole away and score goals for value…BUT the real story here is STOP, DROP, AND MOLE.

In the best example of naming that this game, or indeed any game, has ever seen, this rule perfectly encapsulates our tiny friend digging a hole and kicking dirt all over his buddy in order to help them out if they’re on fire. Or poisoned or knocked down, or… you get the drill. [Editor’s Note: More puns like this please].

This is Digger’s secondary use. While he’s great at snuffling after the ball, either to retrieve it to pass it back to the friendly team, or to score goals himself, he can also clear conditions from your team completely for free.

So let us know what you think about Digger on our social media platforms! If you like the look of this cute little fella, pre-order your Miner’s Guild: Dig for Victory box here!

Thanks for reading, we’ll be back next week with Shaft, the Foreman!  



Miner's Guild Backstory & Spade Reveal | Guild Ball

Welcome back to the blog, Guild Ball fans! We have a super exciting blog for you to read, it’s the first Miner’s Guild reveal AND we’ve also included the Miner’s Guild Backstory!!

As a reminder, the Miner’s Guild are the attached minor guild for the Engineers. They’re a guild who rely on placement and movement. They don’t have a huge capability for takeouts, but they have very strong goal scoring potential. They have more oblique movement than any other Guild in the game, and excellent kick stats. Every model in this Guild has the Secret Tunnel Guild rule, here:

secret tunnel.JPG

Spades High

3D Render of Spade

3D Render of Spade


Today, let’s start off by looking at one of the crossover models who also plays for the Engineers; Spade, the Bedrock of the Miner’s Guild!

Well now. First time we’ve seen any of the Miners in the wild, so this is quite exciting. We’ve kicked things off with one of the simpler Miners. Spade is a striker and you can really see that in her stat line. Fairly average striker stats across the board, with the exception of that 4”/6” MOV, which is of course made up for by Secret Tunnel, making her effectively a 7”/9” MOV (ish!). One point that stands out is the melee zone of 2”. She’s one of only 3 models the Engineers have access to that has a 2” melee zone! This is also great just generally for stripping the ball off of enemy models from a position of safety.

A DEF/ARM of 4+/1 is average, but makes her difficult to kill when combined with her ability to bounce out of melees, and her above average 15 HP. One thing you’ll note about her playbook is that she doesn’t have a particularly strong Counter Attack, and that’s deliberate. Miners have good defensive stats/health pools with strong disengagement capability courtesy of Secret Tunnel, so to balance this, most of them don’t have particularly good Counter Attacks.

Beyond that, she has that standard Engineer momentous Tackle on column 1, which is strong at enabling her to grab the ball from enemy players and score goals with it. A momentous push on column 2 is a bit different, normally a striker would bring some dodges, but the Miners prefer pushing people around! The momentous push/dodge on column 3 is a lovely option for her, but she will likely need to charge to hit it with her TAC 4. Finally, she has a couple of non-momentous damage results, as you’d expect for a striker.

Moving onto Spade’s character plays, we can see they’re both simple and movement based, which makes a lot of sense for the Miner’s Guild! Diggy Hole allows Spade to immediately place within 2”, which combo’ed with Secret Tunnel means she’s lightning fast and super hard to pin down! It lets her get around enemy models something fierce. Take her out before she activates, or she’s gone forever!

Her second character play is called Controlled Explosion, and represents the Miners using pre-planted explosives to force their enemies out of position. This ability is most often used when Spade is hunting the ball. Even with her incredible pace, she often can’t QUITE get within 2” of a specific enemy model. Controlled Explosion allows her to push that enemy model 2” closer, which is often just sufficient to get them close enough for her to tackle them!

One thing worth noting about Controlled Explosion is that it doesn’t roll to hit; it’s a range Self play which allows Spade to choose an enemy model within 6”, with no hit roll needed. Choosing an enemy model within 6” also means this is actually a very versatile play. While you can push an enemy model into melee range of Spade, it’s also useful for disrupting enemy positioning more generally if you need to use it that way, such as pushing an enemy model out of goal range. Or simply pushing an enemy model off the pitch if they’ve gone within 2” of it!

Digging Deep


The back of Spade’s card is a bit bare, but let’s go over it anyway! Secret Tunnel, of course, is the Guild Rule, providing unparalleled freedom of movement for all of the Miner’s Guild models. It’s hard to express just how useful and varied this rule is. Use it to dig deep into the enemy team and hunt for the ball, or to pull back and reset your lines, or for a hundred other things.

Spade’s second character trait is a pretty common one we’ve seen on a few models before. Close Control is a solid ball handling character trait, allowing her to hold onto the ball in the face of enemy tackles. This is key for her as a striker, making it an absolute nightmare to stop Spade’s goal runs!

So there we have it. Spade, a simple, strong, striker model to start the Miners off right! What do you think of Spade? Are you excited to pick up the Miners and get playing with these subterranean heroes?

Thanks for reading, we’ll be back next week with Fuse, the Expert Sapper!