Guild Ball - The Hunters: Heralds of the Winter Moon
Guild Ball - The Hunters: Heralds of the Winter Moon
A tabletop fantasy game of medieval mob football
- 2 Players
- Ages 14+
- 60-90 Minutes
MADE TO ORDER • RESIN • NO ASSEMBLY NEEDED • ONLINE ONLY
“Ruthless, cold, calculating. All of this has been said of the Hunter’s Guild before, but never has it been more true than under Skatha’s ruthless gaze. The Winter Queen leads her feral hunt like an alpha amongst wolves, picking off the weak before her pack closes in for the kill.” - Harmony, Mason’s Guild
Winter has arrived in the Empire of the Free Cities, and with it, Skatha, Champion of the Moon Goddess. It’s no secret that she commands the elements, as the ground freezes beneath her heel and her opponents grow numb from the chill wind.
Beware the power of this Winter Queen, for she brings a deadly potency to any team she leads, lending them lethal mobility and cold-hearted ruthlessness. Skatha’s brood shun the board control tactics of other Hunters and instead go for the throat, charging into the opposition to inflict terrible wounds before slipping away with unnatural agility to score the winning goal.
Prepare for the coming of a frozen dawn — this set includes Skatha, Snow, Ulfr, Seenah, Chaska, and Veteran Hearne.
To download the cards, click here.
All miniatures will be supplied in grey, unpainted resin, no assembly required. Please allow up to 15 working days for manufacturing, plus time for delivery depending on your location and shipping service selected. Bulk orders of £200+ with free shipping may take up to 40 days.
What is Guild Ball?
Step up to the pitch! Experience ‘the beautiful game’ like never before in this fast-paced miniatures game of intense action and high stakes.
In this world, influential Guilds compete for power and fates are decided on the kick of a ball. Go head-to-head in bloody tabletop matches where your aim is to win by any means necessary — either by scoring goals or by taking out your opponents!
In the Empire of the Free Cities...
Once, mob football was a casual game played between neighbouring towns. A pleasant pasttime to celebrate feast days.
And then the Guilds stepped in.
...football decides fortune
The Guilds invested vast sums of money. Suddenly, there were professional teams and structured leagues. Guild Ball became a spectacle that drew huge crowds. And the more popular it grew, the more money it made, the more political the clashes between the powerful Guilds became.
Now, behind the scenes, fortunes are won or lost with the kick of a ball.
Earn victory by playing the beautiful game, or by sending your opponent home in a wooden box
Play to your strengths
Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.
Gain Momentum
Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!
Make tactical choices
Once you've gained Momentum, use it to make special and game-defining actions like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!
Earn victory points
Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.
How To Play - Getting Started
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