Pre-orders ahoy! Foulblood’s Armada and Shard Nocturnes ready to plunder and pounce


One sails drunk on thunder, the other cuts like silence. The Shadows & Scum are breaking out.
The Command Starters from Shadows & Scum are crashing into pre-order as standalone breakout boxes this Thursday June 26, offering you two distinct 30-point forces with a cast of unforgettable characters.
Whether you're swayed by the rum-fuelled chaos of the Brinebloods or drawn to the eerie precision of the Shadowflame Shard, these sets are perfect for new commanders and seasoned Warmachine veterans alike.
Each Command Starter comes with highly detailed hard plastic miniatures and is fully playable out of the box.
Foulblood’s Armada & the Shard Nocturnes are devastating forces of distilled heroes & rum-bloods pre-order today and take to the seas for a grand battle you’ll never forget.
Foulblood’s Armada: Booze, bombs, and Brinebloods

The only thing louder than the cannons aboard Foulblood’s ragtag fleet is the belching laughter of its crew.
Reeking of rum and grapeshot this is not a navy in any conventional sense—this is organised anarchy at sea. Dressed in torn finery and led by the ever-inebriated Commodore Foulblood, the armada has become both a scourge and a punchline across Immoren’s coasts.
Pre-order Foulblood’s Armada today and bring unhinged pirate fury to your Brineblood Marauders force.
Commodore Daario Foulblood

A drunk, a dreamer, and a warlock only when it suits him, Foulblood thinks himself a tragic naval hero, never mind that his ship is barely afloat.

Born with latent sorcerous talent, he finally embraced his powers when he bonded with a dire troll in the murky waters of Alchiere. His spellcasting is unpredictable but deadly, much like the man himself.
Foulblood’s feat, Rum & Grapeshot, boosts the ARM of friendly models with Stumbling Drunk and gives you full control over how they're pushed. This turns chaotic repositioning into tactical advantage, letting you crash into enemy lines — or out of danger — exactly when it counts.
Chum

Rank and foul tempered even for a deepborn dire troll, Chum is Foulblood’s loyal warbeast and the unfortunate consequence of one bad day and a stronger-than-usual bottle of rum.

Bearing a perpetual stench of rotting fish carcass, and disarmingly attached to Foulblood, Chum fights with unrestrained savagery, regenerating through wounds most creatures wouldn’t survive.
Chum regenerates quickly and stays in the fight with Hyper-Regeneration and Snacking allowing you to remove d3 damage points at the start of activations or when chomping the head off an unfortunately boxed enemy. Combined with his brutal melee output, he’s a juggernaut in close quarters.
Mr. Bogs
A pyg with a big attitude and an even bigger gun. Formerly denied a spot in the Mercarian marines, Bogs now makes up for it with a deck sweeper so large it launches him backwards when fired.
Bogs is the quartermaster of the Armada and a walking explosion hazard, beloved by the crew for his sheer enthusiasm for violence.
Mr. Bogs’ Deck Sweeper packs a punch, with Overwhelming Recoil hurling him backwards d3+1" every time it fires, stay base to base with an ally in your cohort to take advantage of Iron Sentinel and gain defensive benefits.
On top of that, Thunderbolt pushes enemies d3" on hit—and knocks them down on a critical. He’s chaos with a trigger.
Sully
A pelican. A bomber. A legend. Sully was once a mere mascot but has grown into a dive-bombing terror of the high seas.
Sully’s bombs ignore cover thanks to Sky-Dropped, and they’re particularly deadly to non-Flying models, which suffer full blast damage while their airborne counterparts shrug it off. A precision strike wrapped in feathers and poor hygiene.

Armed with improvised explosives and trained by Bogs himself, Sully provides the Armada with surprise airborne support that smells strongly of fish.
The Lochabash Brothers

Three trollkin marines turned pirate enforcers, the Lochabash Brothers don’t talk much, but they don’t need to. Their actions do the talking.
Veterans of many battles and many hangovers, they form the backbone of Foulblood’s personal retinue. When the Commodore gives the order, they make sure it gets done.

Thanks to Gang and Snap Fire, the Brothers hit harder together and can make additional ranged attacks when they drop enemy models. Their Bayonets also gain Brutal Charge, ensuring their charges leave a mark.
The quiet before the kill: enter the Shard Nocturnes
Where Foulblood’s crew kicks down the door, the Shard Nocturnes are already inside, waiting.

Excelling in reconnaissance, reinforcement and assassination these Shadowflame Shard operatives represent the most elite and responsive force in the Shadowflame Shard. Silent, swift, and terrifyingly effective, they embody the dual will of their creators, the twin warlocks Rhyas and Saeryn.
Secure your Shard Nocturnes pre-order now and strike from the shadows with the Shadowflame Shard's deadliest strike team.
Vallyx, Fate’s Eclipse
Once Zuriel, bonded dragonspawn of the twin warlocks, emerges Vallyx, a new form—sleek, intelligent, and autonomous. No longer a mere beast, he is a warlock in his own right. He leads the Nocturnes with instinct, chasing down targets with hooked blades and cold finality.
To face Vallyx is to realise too late that your fate was sealed long before you saw him.
Vallyx’s feat, Blood Moon, turns the Nocturnes into critical hit engines—making every strike count as a crit.
Aklyss

A warbeast deemed too dangerous for frontline duty, Aklyss was saved from reassimilation by Vallyx himself.
Adapted for flight, Aklyss is a corrosive nightmare on wings. Surrounded by caustic mist and venomous spray, it softens targets before the rest of the Nocturnes arrive.
Aklyss shines with His Critical Blind and Decrepitation abilities which works in synergy with Vallyx’s Blood Moon, while his Caustic Mist animus controls space with hazardous corrosive clouds — melting those that dare get close.
Pythia

Gifted with foresight, Pythia sees not just what is, but what might be. Pythia channels arcane power — but only that of others, weaving her battlefield predictions into lethal influence.
Physically Pythia is more elegant than her counterparts, conveying serene majesty in each movement. Emotionless and eerily calm, Pythia speaks in a cold, measured tone. She is ever distracted as her mind flutters among realities, attempting to remain grounded in one without getting lost in the miasma of possibility.
Pythia’s Arcane Assist and Channeler roles make her the perfect support piece—allowing her warlock to upkeep spells for free and sling them from unexpected angles, all while dodging return fire thanks to Reposition.
Regulus
A ghost in the machine of war, Regulus specialises in infiltration and sabotage. Born from stolen memories and harvested Cygnaran skills, he moves through enemy lines unseen, disrupting and seizing secrets.
Regulus’ Caltrops create punishing zones that deal damage if entered, while Espionage enables sneaky forward movement to allies. His Jitte delivers Critical Weaken, sapping DEF and melee output at the worst possible time for your opponent.

When cornered, Regulus fights for extraction, every strike meant to cripple or distract. His value lies in what he knows—and what he ensures no one else will.
Shades of Shyvess

Three deadly operatives cloned from the memories of the Shyvess Shard, the Shades are honed assassins.

Armed with Serpent’s Fang daggers—razor-edged, unpredictable weapons capable of ricocheting into vulnerable angles—the Shades are assassins of the highest order, eliminating key targets before vanishing once more into the darkness.
The Shades thrive on surgical precision. Their Serpent’s Fang daggers can arc into secondary targets, and their natural stealth make them difficult to pin down. They’re a scalpel strike where your enemy thought they were safe.
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