Something wicked this way comes… Old Umbrey’s Gorger awakens
The Old Witch of Khador has roused a nightmare from the dark places of the world, dragging it, snarling, into the present age and pointing it at Khador’s enemies.
Immortal relics of pre-history, warped by long proximity to the Devourer Wurm into vast, hulking monstrosities. Most natural Wurm-touched beasts died out long ago, but Gorgers are anything but natural. They endured in dark woods and caverns. Waiting… Lurking…

The Gorger isn’t a tame beast or a loyal hound. It’s a primordial hunger given hooves and bone, weaponised for a time of need. Be warned all ‘ye who dare step into Umbrey. The Gorger gargantuan’s coming to crash onto tabletops as Old Umbrey’s discordant abomination, so large it requires an 120mm base.
If not for the Old Witch’s mastery over these creatures, they would run rampant until culled or their limitless hunger was sated by fawning masses offering endless feasts. Bound by Zevanna Agha’s magic and manipulated by the warlocks of Old Umbrey, however, these terrifying creatures instead direct their appetite toward those who would threaten Khador’s future.
Shepherd an unsettling primordial presence and strike fear into your adversaries when the Gorger crashes onto the tabletop on March 05.
Pick your primordial
Gorgers have little in the way of intelligence, but what they lack in wits, they make up in animal cunning and pure ferocity. Although each of these towering monstrosities wields crude weapons of timber and bone, they prefer to tear foes apart with claws, teeth, or trampled under hoof.
The Gorger kit is packed with options, allowing you several ways to build a suitable abomination that matches the way you like to play your Old Umbrey–whether that’s grinding through the centre or making a mess of anything that tries to hold an objective.
Three faces of hunger

Adorn your Gorger with Skull-faced trophies of the wilds, each with its own silhouette and story. Adopt a carnivorous wolf-like mask for a lean and predatory look, or a crested, horned crown like a stag-beast from the Umbrean borderlands. For the most impactful statement, field your Gorger with the mammoth-tusked visage that makes the ancient beast feel heavy and unstoppable.
Flay or flatten

You’ve got two flavours of brutality here: the Cat o’ Spine Tails, a gruesome pun made real as an enormous flail built from whipping bone spines, or the Primal Club, a massive tree-trunk log ripped up and lashed into a primitive fang-laden bludgeon that’s all about heft, splinters, and broken bones.
Boulder or brood
Bigger, and boulder, toss a slab of the world itself, hefted and hurled as if it were a pebble. It also doubles as a footsoldier’s headstone. Buzzing for the kill? Apply a Hornet’s Nest. A living, humming weapon that disperses into a weakening cloud of deadly stings and panic.
Mix and match your loadout and you’ve got a centrepiece that looks different, feels different, and tells a different story on the table — even before it’s started feeding.
Return to the earth
The Gorger lumbers into battle already wrapped in a Sacred Ward. Enemy spellcraft will struggle to find purchase. Hexes that would normally pin a monster in place or choke its momentum simply fail to bite, as the Gorger keeps approaching.

Gorger’s collect friendly and enemy corpses, which can be used to heal themselves or conjure an entropic force, shutting down enemy healing and tough within 5”. Beware, Shadowflame Shard players, this beast is the Trikyhymaerax’s worst enemy.
Warlock pairings: let the Old Witch’s favourites off the leash
When damaged, a Gorger’s body replenishes itself from corpses in their vicinity, bones and hides twisting and melding to mend the trauma. So potent is their presence, those who bear the mark of the Wurm can feel their connection grow when near a Gorger, enhancing their borrowed powers.
The Gorger plays nicely (read, violently) with Old Umbrey’s warlocks — and each brings out a different flavour of catastrophe:
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Kapitan Galina Lissya can charge the Gorger into the fight with “Bait the line”, turning it into a credible answer to the biggest things on the table with frightening haste. Armed with the Primal Club and Hornets nest, it’s the ideal Colossal hunter and can take quite a beating.
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Kapitan Kazimir Morozov loves the head options for what they can do to your Shifters. Want all your Shifter models to have Sacred Ward? There's a head for that. Want to be even more of a tank in close combat? There’s an option for Unyielding, Your Apex Ursine's Retaliatory Strike not punishing enough? There's a head to give them a Retaliation move and attack!
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Olesea Reznikova, Mistress of Thorns can bring her Stranglehold to set up a formidable lockdown on enemies when combined with her slowing aura and the mighty Boulder’s weight of stone. You can lock down two key models, while the rest of your force goes to work.
Hungry for more?
Awakened again into the modern age, Old Umbrey’s Gorgers are even more ravenous after centuries of hibernation, eager to coat their desiccated bony maws with an endless flow of blood.
One looming, corpse-feasting gargantuan is frightening enough. Two turns the battle into a buffet.
Doubling up lets you double-dip those primordial abilities across your force. Why not let your Apex Ursines transform, becoming even more unyielding and retaliatory. Or let you feat shifted Kazimir, be Spell Warded and have a lethal 3” threat extension from Retaliation.
If you really want to mark your territory, arm one Gorger with a Crested head, Cat o’ Spine tails and a Hornet's Nest, and the other with the Tusked head, Primal Club and Hornets nest. Combine with Kapitan Galina Lissya’s Feat, and Jezhana Agha, the Dark Sister’s Toil and Trouble ability and manipulate your opponent’s dice rolls like you’re the Old Witch herself, meddling with their fate.
Give in to the hunger
Khador Old Umbrey’s Gorger gargantuan is an embodiment of primordial rage and unquenchable hunger–and its’ ready to tear its way across the table and leave a trail of destruction in its wake.

