Tabletop Roleplaying (RPG) Games
Welcome to the immersive world of tabletop roleplaying games, where epic tales unfold at the roll of a dice and strategic choices shape destinies.
Tabletop roleplaying games are a collaborative storytelling experience, a captivating blend of imagination and strategy.
Gather around a table with your comrades, armed with character sheets, dice, and boundless creativity. Dive into fantastical realms crafted by a skilled Game Master, as you embody heroic characters on a quest for glory or navigate the treacherous paths of intrigue. Whether battling mythical beasts, solving mysteries, or forging alliances, the journey is uniquely yours.
Here at Steamforged Games, we celebrate the art of storytelling and provide the tools for players to embark on unforgettable adventures. Let the dice decide your fate, and may your exploits become legendary!
Credit: Dicebreaker
Beginner? GM Curious?
We get that GMing a roleplaying game for the first time can be daunting. So, we recommend you try our Animal Adventures game first before moving on and expanding your roleplaying experience.
Completely new to RPGs?
Scroll down to the bottom of this page to see some of the most commonly asked questions and common terms used in roleplaying games to familiarise yourself.
Animal Adventures Starter Set
Looking for a family friendly introduction to roleplaying games? Or a barnstorming new adventure where you play as loveable animals? Look no further.
Animal Adventures Starter Set
- Regular price
- £44.99
- Sale price
- £44.99
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Animal Adventures: The Faraway Sea
Embark on swashbuckling adventures in the fantastic Faraway Sea. These wondrous waves are home to an ever-changing archipelago where unique islands come and go with the passing days thanks to mysterious magical forces. Perfect for an enterprising explorer such as yourself!
Animal Adventures: The Faraway Sea Sourcebook
- Regular price
- £44.99
- Sale price
- £44.99
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Looking for your next quest? Let’s head to the tavern!
If you’ve ever played a fantasy RPG, we’re willing to bet you visited a tavern at some point to find your next quest. Well, our newest shiny is the ✨Epic Encounters Tavern Kit ✨, made to make your life easier, your taverns epic, and your favourite tipple go down even smoother*. Ah, the taste of victory!*Okay, we can’t actually guarantee the last point. Let’s call it a placebo effect.
Prepare for an epic pub crawl
Already playing RPGs? Insert an Epic Encounter in to your game.
Every box contains all the ingredients – awesome minis, an adventure book, game mat, stats, and GM tips – for a cinematic RPG encounter. Run a thrilling one-shot or add it to a new or existing campaign. The choice is yours.
Don’t let your RPG group down – create your own Epic Encounter today!
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Epic Encounters: Lair of the Drider
Epic Encounters: Lair of the Drider
- Regular price
- £49.99
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- £49.99
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Epic Encounters: Palace of the Drow Queen
Epic Encounters: Palace of the Drow Queen
- Regular price
- £54.99
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- £54.99
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Epic Encounters: Rage of the Gnoll Warseeker
Epic Encounters: Rage of the Gnoll Warseeker
- Regular price
- £54.99
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- £54.99
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Epic Encounters: Savannah of the Gnoll Pack
Epic Encounters: Savannah of the Gnoll Pack
- Regular price
- £59.99
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- £59.99
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Epic Encounters: Nest of the Dinosaur
Epic Encounters: Nest of the Dinosaur
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- £54.99
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- £54.99
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Epic Encounters: Steppe of the Lizard Thane
Epic Encounters: Steppe of the Lizard Thane
- Regular price
- £59.99
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- £59.99
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Looking for something a little more complex?
Look no further. We have Dark Souls and RuneScape Kingdoms roleplaying games right here. We've got you covered.
Dark Souls: The Roleplaying Game
With its 400 gilt-edged pages and sumptuous, leather-effect cover emblazoned with gold-embossed text, any Unkindled seeking the jewel of their roleplaying collection need look no further than this highly collectable keepsake.
Dark Souls: The Roleplaying Game Collector's Edition
- Regular price
- £99.99
- Sale price
- £99.99
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RuneScape Kingdoms: The Roleplaying Game
Inside this core book, you’ll discover a complete tabletop roleplaying game with an elegant system built especially for RuneScape. From full character creation rules, to an extensive crafting system, iconic weapons and spells, plus a bestiary teeming with monsters and bosses you'll learn to love (and hate) all over again — all of Gielinor is yours to encounter!
Collector's Edition - RuneScape Kingdoms: The Roleplaying Game (SFG Exclusive!)
- Regular price
- £69.99
- Sale price
- £69.99
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Common Questions about Tabletop Roleplaying Games
Basic Questions
What is a tabletop roleplaying game (TTRPG)?
A TTRPG is a game where players assume the roles of characters in a fictional setting, guided by a Game Master (GM), who describes the environment and events.
What do I need to start playing a TTRPG?
Typically, you'll need rulebooks, character sheets, dice (especially a set of polyhedral dice), pencils, and imagination. Some games also use miniatures and maps.
How do you play a TTRPG?
Players create characters with specific abilities and stats. The GM describes scenarios, and players describe their characters' actions. Outcomes of actions are determined by rolling dice and applying game rules.
What is a Game Master (GM) or Dungeon Master (DM)?
The GM/DM is the person who runs the game, creates the story, controls the non-player characters (NPCs), and adjudicates the rules.
Character Creation
How do I create a character?
Character creation typically involves choosing a race, class, and background, and then assigning ability scores, skills, and equipment based on the game's rules.
What are ability scores?
Ability scores are numerical values that represent a character's core attributes, such as strength, dexterity, constitution, intelligence, wisdom, and charisma.
What is a character sheet?
A character sheet is a document that records all the details about a player's character, including ability scores, skills, equipment, and other pertinent information.
Gameplay Mechanics
What are hit points (HP)?
Hit points represent a character's health. When a character takes damage, their HP decreases, and if it reaches zero, they may become incapacitated or die.
How do dice rolls work in a TTRPG?
Dice rolls are used to determine the outcomes of actions. Different games use different types of dice, denoted by "d" followed by a number (e.g., d20 for a 20-sided die).
What is a skill check?
A skill check is a roll made to determine whether a character succeeds at a task that requires skill, such as climbing a wall or picking a lock.
What is combat in a TTRPG?
Combat is a structured part of the game where characters engage in battles against enemies. It involves turns, actions, and dice rolls to resolve attacks and defenses.
Advanced Topics
What is a campaign?
A campaign is a series of interconnected adventures and sessions that form a larger story.
What are house rules?
House rules are custom rules created by the GM or players that deviate from the official game rules to better suit their play style or preferences.
What is roleplaying (RP)?
Roleplaying is the act of acting out a character's actions, decisions, and dialogue as if you were that character.
What is metagaming?
Metagaming is when a player uses knowledge that their character wouldn't have to make decisions in the game, which can disrupt the immersion and fairness of the game.
Game-Specific Questions
What is Dungeons & Dragons (D&D)?
Dungeons & Dragons is one of the most popular and well-known TTRPGs, originally created by Gary Gygax and Dave Arneson. It involves fantasy adventures and uses a d20 system.
What other TTRPGs are popular?
Other popular TTRPGs include Pathfinder, Call of Cthulhu, Shadowrun, and Vampire: The Masquerade.
What is the difference between different editions of a game?
Different editions of a game often feature updated rules, mechanics, and settings. For example, Dungeons & Dragons has several editions, each with its own rule set and gameplay style.
Common Terms for Tabletop Roleplaying Games
Basic Terms
Game Master (GM) / Dungeon Master (DM):
The person who organizes the game, describes the world, and controls the non-player characters (NPCs) and events.
Player Character (PC):
A character in the game controlled by a player, not the GM.
Non-Player Character (NPC):
Characters controlled by the GM. They populate the world and interact with the PCs.
Campaign:
A series of game sessions that follow a continuous story or set of related adventures.
Session:
A single meeting where the game is played, typically lasting a few hours.
Adventure:
A specific quest or mission within a campaign.
Game Mechanics
Roll (Rolling Dice):
The act of throwing dice to determine the outcome of actions. The type of dice is usually denoted by "d" followed by a number (e.g., d20 for a 20-sided die).
Hit Points (HP):
A measure of a character's health. When HP reaches zero, the character is usually incapacitated or dead.
Ability Scores:
Numerical values representing a character's core attributes, such as strength, dexterity, intelligence, etc.
Skills:
Specific abilities a character can use, often requiring a dice roll to determine success.
Class:
The character's profession or role, which determines their abilities and skills (e.g., wizard, fighter, rogue).
Race:
The character's species, which provides certain traits and abilities (e.g., human, elf, dwarf).
Level:
A measure of a character's experience and power. Characters gain levels by earning experience points (XP).
Experience Points (XP):
Points awarded for completing tasks, defeating enemies, and progressing in the game. Accumulating enough XP results in leveling up.
Saving Throw:
A roll made to resist or avoid certain effects, like spells or traps.
Game Play
Roleplaying (RP):
The act of acting out a character's actions and decisions, often including dialogue and interaction with other characters.
Initiative:
Determines the order in which characters act during combat or other time-sensitive events.
Combat:
A structured sequence of actions where characters engage in battle.
Critical Hit/Critical Fail:
A particularly good or bad result from a dice roll, often on a natural 20 (crit hit) or natural 1 (crit fail) on a d20.
Magic:
Abilities or spells that produce supernatural effects. Magic systems vary between different RPGs.
Miscellaneous
Alignment:
A character's ethical and moral perspective, often categorized along two axes: law vs. chaos and good vs. evil.
Quest:
A mission or goal given to the characters, often by NPCs.
Lore:
The background story and world-building details of the game setting.
Metagaming:
When a player uses knowledge that their character wouldn't have to make decisions in the game.
House Rules:
Custom rules added by the GM or players that are not part of the official game rules.
Abbreviations
AC (Armor Class):
A measure of how hard it is to hit a character in combat.
DC (Difficulty Class):
The number a player needs to roll on a die (plus modifiers) to succeed at a task.
RAW (Rules As Written):
Following the game rules exactly as they are written in the official materials.
RNG (Random Number Generator):
Refers to the dice or other random element determining outcomes in the game.
TTRPG (Tabletop Role-Playing Game):
The genre of games played with physical materials (like dice and character sheets) around a table.