Adventures & Academia: First Class - Cunning & Divine Miniatures

Adventures & Academia: First Class - Cunning & Divine Miniatures

Make your next games night one to remember

  1. 2+ Players
  2. Ages 14+
  3. Infinite Hours!
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures
Adventures & Academia: First Class - Cunning & Divine Miniatures

Adventures & Academia: First Class - Cunning & Divine Miniatures

Pre-orderLaunch date: 2023-01-31
$29.95

Adventures & Academia First Class are a collection of magical college characters for 5e roleplaying games.

Your adventures will surely make the grade with this set of six preassembled, highly-detailed PVC miniatures, each representing an iconic roleplaying class.

Bladepaw, Virro, and Arralus are the crafty crop of students representing House Cunning, home to Rogues, Bards, Rangers, and all those who study knowledge itself, spending their time in libraries deciphering ancient riddles.

In Arinise, Crestir, and Rahiga, we have the contingent of House Divine. This house welcomes Clerics, Paladins, and Druids: those who have entered into a covenant with their faith. When they pray, something answers.

House Cunning

Rangers, rogues, and bards are the creative thinkers found in this House, filling the gaps left by the other houses. Their studies focus as much on the application of their knowledge as on the knowledge itself. No one can memorize the answer to every riddle ever written, though many have tried, but learning how to deconstruct the wording to find the answer is far more usable.

House Divine

This house balances intervention from powers outside the mortal realm with that of the individual. Wielding such power is as much a burden as it is a privilege, a hard lesson that all House Divine students learn one way or another. The house is home to clerics, paladins, and druids, those who have entered into a covenant with the faithful, the gods, or the land. Those who when they pray, something answers.