Join the Strangelight Workshop | Pre-order Now
We’re thrilled to have you on the team, recruit. Armed with your keen curiosity, powerful (if unpredictable) prototypes, and trusty Specternomicon, no supernatural phenomena are safe!
Enter the Workshop
The Strangelight Workshop is an independent private organization seeking to shine an eerie light on otherworldly matters, be they infernal, spectral, occult, or something… else.
Somewhere between an adventuring society and an investigative bureau, fringe scientists work at the very edges of knowledge, whilst occultists seek dangerous knowledge no matter where it may lie. The Strangelight Workshop is home to those looking to uncover the unknown and supernatural.
The Strangelight Workshop is recruiting. Will you accept the call?
Iron Kingdoms
Set in the Iron Kingdoms world, Strangelight Workshop is a great starting point for anyone new to this setting. Expect to be transported to a richly detailed fantasy world where magic and steam power converge. Packed with unforgettable adventure, intricate lore, complex characters, and dynamic storytelling. The Iron Kingdoms awaits you.
Already familiar with the Iron Kingdoms? Strangelight Workshop is an otherworldly extension of the tabletop roleplaying setting and rules developed for Iron Kingdoms: Requiem. Like Requiem, Strangelight Workshop is built on a foundation of the 5th Edition SRD, but with rules unique to the Iron Kingdoms.
You don’t need Requiem or any other Iron Kingdoms books to get started with the Strangelight Workshop.
If you’re a long-time supporter of the setting, though, we have you covered too. Strangelight Workshop introduces several new things to the Iron Kingdoms world.
Equipment
Need some extra firepower to close a case? Ask your quartermaster for a pyrethrower or a case of antispectral ammunition.
Will your investigation take you into the territory of the Buckets o’ Blood Bunch? Maybe consider arming your Bouncer with a galvanic subduer.
Looking to better protect the team against a horde of grymkin? Maybe the Jammer should arm up with an emergency multi-spectral plasma field generator (EM-SPFG if you’re nasty).
Just remember to fill out your requisition forms and return any prototypes at the close of an investigation, if you want to stay on your quartermaster’s good side. Oh, and remember to report any malfunctions you experience while using the prototypes no matter how small or how… extreme.
Also introduced in the Strangelight Workshop is a kind of tool library characters can call on during an investigation.
Prototypes are the items unique to the Workshop. Constructed in secret in the foundries and workrooms of Blackwell Hall or one of the various branch offices, teams can requisition these powerful, unusual devices to help them during the course of an investigation.
New Player Classes
You’ll also discover several all-new classes to play, based on the quintessential roles of a field team of agents: the Bouncer, Caller, Investigator, Jammer, and Strangelight Mechanik (expect more insider info on these very soon).
Specternomicon
The Strangelight Workshop is accompanied by the Specternomicon, a monster book jam-packed with all manner of threats undead, infernal, unusual, and sometimes inexplicable, many never seen before.
Adding a bit of spice to the mix, the Specternomicon includes Haunting Rules that allow you, as Game Master, to add additional abilities, complexity, and weirdness to any encounter. What’s worse than confronting an infernal horror from beyond the boundaries of both the physical and spirit realms? Being trapped with one who can alter the fundamental forces of physics, space, and time at a whim!
We’ll leave a lantern on for you.
Pre-order your copy now and join the Strangelight Workshop!
Join other occult investigators over in the Steamforged Discord.





