Feast your eyes on the apex predator of the Ancient Forest!
Think you can handle this mighty monster?
Then go follow the Monster Hunter World board game campaign on Kickstarter, launching April 20, 2021!
Rathalos
From the journal of Jamie Perkins, Lead Developer
Are you ready for a showdown?
Rathalos is the biggest threat in the Ancient Forest. Defeat it at the 4-star difficulty level, and youβll win your campaign!
Hang on. Four star difficulty?
Letβs look into that for a second.
Monster Difficulty Levels & Quest Types
We already know monster difficulty is measured in stars.
(Or should that be mon-star?)
The first time you hunt a monster, youβll take on its assigned quest and hunt the lowest difficulty version of that monster (1-star difficulty).Β
Next up are investigation quests (2-star difficulty) and tempered investigation quests (3-star difficulty).Β
As the level goes up, so does monster toughness. In short, youβll have three increasingly difficult versions of each monster to face.Β
Rathalos is the only Ancient Forest monster with a 4-star difficulty version. Fitting for an apex predator!
Whatever the level, defeating Rathalos wonβt be easy. Territorial and hostile, Rathalosβs fiery breath and vicious claws make for a daunting challenge at any level. Choose when to hunt this beast at your peril!
And remember: that choice is yours. Once you complete the Great Jagras assigned quest, you can hunt any monster you like, at any time.
You just might want to consider defeating some other beasts so you can craft better equipment, first.Β
Rathalos Physiology
As the final monster of the Ancient Forest, defeating Rathalos at the hardest level is the way to win your campaign.
But letβs not get ahead of ourselves.Β
Today, weβll start with the 1-star difficulty Rathalos, also known as the βassigned questβ level:
At 80 health, with 3 armour on every body part, this Rathalos wonβt go down easy.Β
Dragon elemental damage is rare but if you can deal thunder damage, or even stun the beast, you might have a chance.
Of course, being an apex predator, Rathalos has pride. If it senses defeat is near, Chaotic Rage will kick in and change its attack pattern to throw you off.
How?
By shuffling any discarded behaviour cards back into its deck!
And thereβs something else, too:
During the gathering phase, youβll pick up track tokens as you hunt the monster. At the end of the phase, those tokens are flipped to tell you how many tracks you found.
The number of tracks then affects the beastβs behaviour in the next phase by determining which special behaviour card is shuffled into its deck.
As well as shuffling the behaviour deck, Chaotic Rage changes things up further by switching this special track token behaviour card for a different one instead.Β Β
Yes, facing Rathalos is a true test of all youβve learned.Β
It has long-range fire elemental attacks, fast-moving melee attacks, brutal stunning attacksβ and it can poison you with its claws, too.Β
All wrapped in a high dodge and damage package of doom.Β
And this is just the 1-star difficulty Rathalos.Β
When you face the 4-star version, expect to see Chaotic Rage plus a boost to the damage and dodge values of all its behaviours.
Behaviours
Being an airborne predator, Rathalos will most often attack using its wings and head.Β
Take Raging Charge. Not to concern you, but this attack can take a hunter from full health to fainted in one hit:
By the way β you only get to faint twice before youβve failed the quest.
And by you, I mean your whole party. Not two each. Two faints, total. At any quest level. Regardless of how big your party is.Β
Ahem. Back to the card.Β
Ah, thereβs a symbol we havenβt seen before. That bullseye-looking symbol will be a relief if youβre standing far away.Β
But if youβre the closest hunter, itβs time to check your dodge and armour, because Rathalos is about to swoop in and descend.Β
That symbol means Raging Charge only attacks hunters on the same node as its target, which happens to be the closest hunter. Hope youβre not standing in the same spot!
And with 5 nodes of movement, escaping through distance is impossible unless youβre lucky enough to have limited the beastβs movement with paralysis or sleep attacks.Β Β
Even if you somehow survive the bone-shattering 9 damage, your hunter will be stunned, forcing you to take a card from your hand and place it face down on your stamina board.
To top it off, Raging Charge is a swift attack that only allows for one hunter turn afterward.Β
Youβd better think carefully about how you use it. The group member whoβs just been attacked is probably low on health, stamina, or both, so protecting them could be a good idea.Β
Especially with whatβs coming next:Β
A rare behaviour, Claw Drop doesnβt involve any movement. What it does do is hit all hunters within 1 node of the beast.Β
At 8 damage, itβs a considerable hit, but thatβs not all. Notice the purple berries?
Yes, youβll also be poisoned, which means youβll lose 2 health at the end of your next turn. Better hope your party has a potion going spare!
Youβve suffered enough. Letβs add some salt to the wound with Flying Fire Ball:
Raging Charge was the first behaviour weβd come across with 5 nodes of movement. Flying Fire Ball is the first behaviour with 5 range.Β
See the bullseye symbol? Strafing around to the side of its target, Flying Fire Ball pinpoints like Raging Charge, only attacking hunters on the same node as its targetβthis time, the furthest hunter.Β Β
Fire is tough to take at the best of times, but at 8 damage this really is a staggering hit.Β
If you donβt have any fire resistance, and you donβt have enough stamina or agility to dodge, this attack will take you out in one blow.
(For a recap on dodging attacks, turn back to Tobi-Kadachi.)
The only saving grace of Flying Fire Ball is that three hunters can take a turn after it lands. Letβs hope there are enough of you left standing to make them countβ¦
~ Journal Ends ~
Still Standing, Hunter?
What do you make of the mighty Rathalos?
Weβve reached the last of the Ancient Forest monsters, but itβs not over yet!
Still, before we encounter anything else, we should let our hunters hang out in the Gathering Hub and rest for a while.
Of course, that means weβll need a new party...
Β

