Enter the Strangelight Workshop | Pre-order the Iron Kingdoms Roleplaying Game Now
With the Strangelight Workshop now available for pre-order, it’s time to begin your orientation. Lucky for you, Strangelight writer, Matt Goetz, is here to walk you through this haunted, 5e compatible tabletop roleplay game. Keep your wits about you…
The Setting
Welcome to Blackwell Hall.
To the west you’ll find the departments of Research and Development, where our prototypes are designed, the paraphysics lab—don’t stick around there too long, or they’re likely to ask you to help test a theory on spontaneous human combustion—and the gymnasium. I think Mrs. Garsea is running a training session with the bouncers on advanced, non-lethal takedowns.
If you look east, you’ll see the trophy room, the alchemy lab, and at the end of the hall is Mr. Halebran’s library and the archives.
If you ask politely, our librarian might let you look through some of our most famous case files. Interested in the Haunting of Castle Raelthorne, or the Murder in the Majestic Theater? Just don’t ask to see the Black Archive, if you want to stay on Halebran’s good side.
Anywhere you look in Blackwell Hall, you’ll find members and agents of the Strangelight Workshop hard at work, deep in study, developing new equipment and alchemical recipes, honing their skills—
What’s that? What is the Strangelight Workshop?
Allow me to explain.
The Strangelight Workshop—we just call it the Workshop, most of the time—is the foremost independent organization dedicated to the study and solution to all matters of the occult, otherworldly, and anomalous in the Iron Kingdoms.
We study, capture, contain, and sometimes eliminate the things that lurk in the shadows of our world. We’ve developed tools and techniques to wrangle hostile specters, be they common shades or full-blown woe eaters. We’ve got anti-grymkin tech that can flush a whole swarm of gremlins out of your warehouse, if you need it, and ways of getting the murder crows off your back. More on those contraptions and apparitions very soon.
(If you aren’t familiar, suffice to say they’re some of the nastier spirits you might run across.)
Maybe you heard about the part we played in the Infernal War a few years ago? When the infernals were cropping up everywhere, our field teams stood on the line with the armies, lending our experience to every nation in the Iron Kingdoms.
We’re the Strangelight Workshop, and we’re here to help.
Where It All Began…
The Strangelight Workshop has been a part of the Iron Kingdoms since the setting’s inception, showing up as a brief blurb in the original Iron Kingdoms World Guide.
That tantalizing blurb would come to occupy a special place in the hearts of the creative team behind the Iron Kingdoms for years.
It was the X-Files of the Iron Kingdoms, Cygnar’s BPRD, its Men in Black, its Ghostbusters. The idea of an organization of amateur ghost hunters using strange technology to clear a haunted house of its spectral inhabitants was everything great about the Iron Kingdoms, distilled down into a very special brew.
Over the years, the Workshop has even shown up several times, from the Wicked Ways anthology to issues of the No Quarter Prime magazine.
Now, the Strangelight Workshop roleplaying game finally allows us to fully explore every darkened corner of the setting, every complicated aspect of a secret society devoted to explaining the unexplainable, and offer you a TTRPG experience in the Iron Kingdoms unlike any other!
Pre-order The Strangelight Workshop now and begin your otherworldly adventure.
Join other field agents over in the Steamforged Discord.






