Guild Ball - The Blacksmiths: Master Crafted Arsenal

Guild Ball - The Blacksmiths: Master Crafted Arsenal

A tabletop fantasy game of medieval mob football

  1. 2 Players
  2. Ages 14+
  3. 60-90 Minutes
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal
Guild Ball - The Blacksmiths: Master Crafted Arsenal

Guild Ball - The Blacksmiths: Master Crafted Arsenal

SFG Exclusive
$34.99

RESIN • NO ASSEMBLY NEEDED • ONLINE ONLY

“Hearth is the heart of her Guild, proud, resilient, and with one of the sharpest minds you’ll ever see. Save yourself the worry and don’t cross her, not in this lifetime or the next.” - Tapper, Brewer’s Guild

Hearth is a Master Blacksmith who brings her unparalleled expertise to the pitch, and dominates through sheer force of will. If her teammates don’t have the right tool for the job, Hearth’s experienced eye will pick out the weapon they need, or point out the weak spot in an enemy’s armour.

Hearth’s words carry the weight of years, and spell disaster for the opposition at every turn. Masters of the unexpected, Hearth’s team are far more unorthodox than any opponent would guess. Capable of sudden bursts of speed, breaking through the toughest defences, or shrugging off crippling injuries in a wash of flame – their opponents will have a tough time disarming this master-crafted arsenal.

Forged in the fires of victory, this set includes 6 players: Hearth, Alloy, Farris, Bolt, Burnish, and Cast.

To download the cards, click here.

All miniatures will be supplied in grey, unpainted resin, no assembly required. Please allow up to 28 days for delivery depending on location and shipping service selected. Bulk orders of £200+ with free shipping may take up to 40 days..

What is Guild Ball?

Step up to the pitch! Experience ‘the beautiful game’ like never before in this fast-paced miniatures game of intense action and high stakes. 

In this world, influential Guilds compete for power and fates are decided on the kick of a ball. Go head-to-head in bloody tabletop matches where your aim is to win by any means necessary — either by scoring goals or by taking out your opponents!

In the Empire of the Free Cities...

Once, mob football was a casual game played between neighbouring towns. A pleasant pasttime to celebrate feast days.

And then the Guilds stepped in.

...football decides fortune

The Guilds invested vast sums of money. Suddenly, there were professional teams and structured leagues. Guild Ball became a spectacle that drew huge crowds. And the more popular it grew, the more money it made, the more political the clashes between the powerful Guilds became.


Now, behind the scenes, fortunes are won or lost with the kick of a ball.

Play to your strengths

Play to your strengths

Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.

Gain Momentum

Gain Momentum

Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!

Make tactical choices

Make tactical choices

Once you've gained Momentum, use it to make special and game-defining actions like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!

Earn victory points

Earn victory points

Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.

How To Play - Getting Started