Guild Ball - The Cooks: Hell's Kitchen

Guild Ball - The Cooks: Hell's Kitchen

A tabletop fantasy game of medieval mob football

  1. 2 Players
  2. Ages 14+
  3. 60-90 Minutes
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen
Guild Ball - The Cooks: Hell's Kitchen

Guild Ball - The Cooks: Hell's Kitchen

SFG Exclusive
$39.99

RESIN • NO ASSEMBLY NEEDED • ONLINE ONLY

“Strange to say it, but these lads make even the Butchers seem tame—I tell you, you’ll have to travel far and wide before you meet a more intimidating crew. There’s no offal or bad cuts here. Every one of them has been hand-picked by the Master Chef, and not one will flinch at carving their names into the history books like a blade through meat… ” - Lucky, Free Agent

An imposing figure with a brash and uncompromising nature, Wellington does not forgive failure, ruling his crew with an iron hand. Though not one to mince words among his allies, worse still are the rebukes he reserves for the opposition, who bear the full brunt of his seething fury as well as the kiss of his deadly knives.

On the pitch, each member of the Master Chef’s crew is pushed to excellence by their teammates, reliably demonstrating the benefits of a close-knit team. Their exact speciality may differ, but all share the same expertise—cutting, baking, or boiling their foes as part of their recipe for success.

Will you brave hell’s kitchen? This set includes a ball, goalpost, and 6 players: Wellington, Pepper, Cinnamon, Roast, Sugar, and Spice.

To download the cards, click here.

All miniatures will be supplied in grey, unpainted resin, no assembly required. Please allow up to 28 days for delivery depending on location and shipping service selected. Bulk orders of £200+ with free shipping may take up to 40 days.

What is Guild Ball?

Step up to the pitch! Experience ‘the beautiful game’ like never before in this fast-paced miniatures game of intense action and high stakes. 

In this world, influential Guilds compete for power and fates are decided on the kick of a ball. Go head-to-head in bloody tabletop matches where your aim is to win by any means necessary — either by scoring goals or by taking out your opponents!

In the Empire of the Free Cities...

Once, mob football was a casual game played between neighbouring towns. A pleasant pasttime to celebrate feast days.

And then the Guilds stepped in.

...football decides fortune

The Guilds invested vast sums of money. Suddenly, there were professional teams and structured leagues. Guild Ball became a spectacle that drew huge crowds. And the more popular it grew, the more money it made, the more political the clashes between the powerful Guilds became.


Now, behind the scenes, fortunes are won or lost with the kick of a ball.

Play to your strengths

Play to your strengths

Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.

Gain Momentum

Gain Momentum

Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!

Make tactical choices

Make tactical choices

Once you've gained Momentum, use it to make special and game-defining actions like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!

Earn victory points

Earn victory points

Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.

How To Play - Getting Started