Guild Ball - The Falconers: Daughter of Falcons

Guild Ball - The Falconers: Daughter of Falcons

A tabletop fantasy game of medieval mob football

  1. 2 Players
  2. Ages 14+
  3. 60-90 Minutes
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons
Guild Ball - The Falconers: Daughter of Falcons

Guild Ball - The Falconers: Daughter of Falcons

SFG Exclusive
$39.99

RESIN • NO ASSEMBLY NEEDED • ONLINE ONLY

The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One thing’s for sure, though—the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more...” - Lucky, Free Agent

Leader of her flock, the Daughter of Falcons directs her team with merciless efficiency, methodically isolating her prey before the skies darken and death plummets from above. On the rare occasion her victim might escape their fate, it is only because Devana has instead chosen to steal the ball, directing it away to her teammates and safety. 

With ruthless stares akin to the flash of cold steel, the Falconer’s Guild stalk their prey with relentless focus, harrying their foes from afar before closing in for the kill. Nowhere on the pitch can truly be safe from a fate borne upon the wings of the great birds, command of the skies affording the Falconers a tactical breadth previously unknown to the Empire of the Free Cities. 

Begin the nocturnal hunt — this set includes a ball, goalpost and 6 players: Devana, Frelsi, Mataagi, Rundaas, Minerva, and Ikaros.

To download the cards, click here.

All miniatures will be supplied in grey, unpainted resin, no assembly required. Please allow up to 28 days for delivery depending on location and shipping service selected. Bulk orders of £200+ with free shipping may take up to 40 days.

What is Guild Ball?

Step up to the pitch! Experience ‘the beautiful game’ like never before in this fast-paced miniatures game of intense action and high stakes. 

In this world, influential Guilds compete for power and fates are decided on the kick of a ball. Go head-to-head in bloody tabletop matches where your aim is to win by any means necessary — either by scoring goals or by taking out your opponents!

In the Empire of the Free Cities...

Once, mob football was a casual game played between neighbouring towns. A pleasant pasttime to celebrate feast days.

And then the Guilds stepped in.

...football decides fortune

The Guilds invested vast sums of money. Suddenly, there were professional teams and structured leagues. Guild Ball became a spectacle that drew huge crowds. And the more popular it grew, the more money it made, the more political the clashes between the powerful Guilds became.


Now, behind the scenes, fortunes are won or lost with the kick of a ball.

Play to your strengths

Play to your strengths

Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.

Gain Momentum

Gain Momentum

Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!

Make tactical choices

Make tactical choices

Once you've gained Momentum, use it to make special and game-defining actions like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!

Earn victory points

Earn victory points

Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.

How To Play - Getting Started