Guild Ball - The Navigators: Tales of the New World

Guild Ball - The Navigators: Tales of the New World

A tabletop fantasy game of medieval mob football

  1. 2 Players
  2. Ages 14+
  3. 60-90 Minutes
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World
Guild Ball - The Navigators: Tales of the New World

Guild Ball - The Navigators: Tales of the New World

SFG Exclusive
$39.99

RESIN • NO ASSEMBLY NEEDED • ONLINE ONLY

“Aye, exotic and worldly they may be, but can they play Guild Ball as well as they can charm a crowd? Of that we’ll have to wait and see, like. But here’s a word of free advice, and the one thing you should never underestimate about them: they’re damn fast, even more slippery than the Fishermen, if you can believe that!” - Lucky, Free Agent

Possessed by the same restless and inquisitive spirit as her crew, Windfinder is a mysterious figure to most, her wild nature at odds with the considered science of her trade. 

Yet, on the field, she is a helm mistress without compare, coupling precise calculations and strategy with an exuberant unpredictability that leaves the opposition trailing in her wake.

Inspired by their captain’s leadership, the players of the Navigator’s Guild revel in unorthodox play, creating opportunities to score with sudden bursts of speed and agility. Even in adversity, the Navigators are a challenge, turning terrain to their advantage or utilising powerful abilities after suffering attrition from the enemy team. 

Time to set sail! This set includes a ball, goalpost, and 6 players: Windfinder, Wander, Horizon, Fathom, Azimuth, and Ebb.

To download the cards, click here.

All miniatures will be supplied in grey, unpainted resin, no assembly required. Please allow up to 28 days for delivery depending on location and shipping service selected. Bulk orders of £200+ with free shipping may take up to 40 days.

What is Guild Ball?

Step up to the pitch! Experience ‘the beautiful game’ like never before in this fast-paced miniatures game of intense action and high stakes. 

In this world, influential Guilds compete for power and fates are decided on the kick of a ball. Go head-to-head in bloody tabletop matches where your aim is to win by any means necessary — either by scoring goals or by taking out your opponents!

In the Empire of the Free Cities...

Once, mob football was a casual game played between neighbouring towns. A pleasant pasttime to celebrate feast days.

And then the Guilds stepped in.

...football decides fortune

The Guilds invested vast sums of money. Suddenly, there were professional teams and structured leagues. Guild Ball became a spectacle that drew huge crowds. And the more popular it grew, the more money it made, the more political the clashes between the powerful Guilds became.


Now, behind the scenes, fortunes are won or lost with the kick of a ball.

Play to your strengths

Play to your strengths

Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.

Gain Momentum

Gain Momentum

Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!

Make tactical choices

Make tactical choices

Once you've gained Momentum, use it to make special and game-defining actions like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!

Earn victory points

Earn victory points

Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.

How To Play - Getting Started